Category Archives: Exhibitions

Designing Collider

We sat down with Pippa Nissen from Nissen Richards Studio to talk about her team’s work on our Collider exhibition.

Left to right: Pippa Nissen, Simon Rochowski and Ashley Fridd from Nissen Richards Studio

Left to right: Pippa Nissen, Simon Rochowski and Ashley Fridd from Nissen Richards Studio

Can you tell our readers a little about NISSEN RICHARDS studio and the kinds of projects you work on?

We are a bit unusual as a design practice as we work in different sectors; architecture, theatre and exhibition. We love the way that they have slightly different rhythms and processes that all feed on each other. Exhibition design sits nicely between architecture and theatre; it’s about the space and form of different spaces (architecture), but ultimately is about a visitor experience in a timeline across these (theatre).

You went out to CERN several times for the Collider exhibition, what was your impression of the place?

We were completely bowled over by CERN – it was extraordinary as well as full of the ordinary. The sheer size and aesthetic was beautiful – both above ground and below. In the corridors and the warehouses that you arrive in – it felt as if everything was frozen in time from somewhere around 1970 with an austere and functional Swiss graphic language thrown in.

Below ground was like a science fiction film, or being in a giant Ferrari engine – stunningly beautiful and utterly functional.

We also loved the fact that people led normal lives that went on while they were working on such mind-blowing things; and how these clashed unexpectedly. One scientist for example had his kitchen organised so that he could still see the operational screens of CERN – so he could be eating breakfast, helping his children with their homework and watching a collision happening.

The humanness of the spaces also shone through – funny posters about the CERN lifestyle (dancing and singing clubs etc) or jokes pinned up next to an equation and technical drawing of the tunnel – how CERN was filled by thousands of people doing their job – all contributing to something cutting edge and important.

We were particularly taken for example by a scribbled note on a wipe board in the control room saying ‘Don’t forget to reset the undulators!’ next to a comic-book style joke cut out from a magazine about scientists.

What approach did you take in the exhibition design?

We had this amazing experience at CERN, being shown around by extraordinary scientists that were passionate about their work but incredibly friendly and clear in their explanations.

We had a real sense of this being a place where everyone was involved for the good of it all – at the forefront of science – like travelling in space, not knowing exactly what they were about to discover, which was incredibly exciting.

It was full of different people, of different nationalities, with conversations moving freely from English to French to Italian etc. It felt like a truly collaborative and non-hierarchical place.

That is what we wanted to capture – and we decided to base the experience for the visitor to the museum on the same idea – as if you were gaining access to these wonderful people and spaces that few get to see.

Early drawings of the Collider exhibition

Early drawings of the Collider exhibition

As a piece of design, I really enjoy the spatial rhythm of the exhibition; it takes you around the exhibition and helps you in what to look at, giving you clues and gestures, how spaces vary and change as you go through.

Exploring the corridors of CERN, Collider exhibition.

Exploring the corridors of CERN, Collider exhibition. Credit: Science Museum

I also love the graphic language developed by both Finn Ross the video designer (see more of Finn’s photos from his visit to CERN here), and Northover & Brown the 2D designers, which supplements our designs – adding a level of detail in a bold and photographic but abstract way: how the beam of the Collider becomes a character in your journey as a visitor.

There was a very diverse team working on Collider, including people from the worlds of theatre, design, museums and science. What was the development process like?

The “diverse-ness” of the team was hugely enjoyable but also a great challenge. If everyone in the team had been in one room, it could have been quite overwhelming.

There were video designers, lighting designer, sound designer, playwright, costume designers, and actors and there were also other consultants such as graphic designers, conservators, security experts, quantity surveyors, project managers, and of course the scientists and people from CERN.

To find a clear voice we decided to work through workshops; something that we have done before especially in the theatre where we work with many different artists.

This was a very enjoyable process – we would all be together in a room, brainstorm and slowly plot out the visitors’ journey as if we were making a film. We used flipcharts, models, photos, text, films etc that we pinned all round the rooms of various parts of the Science Museum.

Are there any particular highlights during the design process that stand out?

There are so many wonderful moments. But to pick a few; setting up a green screen in the Science Museum while Brian Cox made his cameo; going to the stunning underground spaces of the detectors and filming; and workshop-ing with our playwright and actors in a small rehearsal space in Whitechapel. We all realised that we were creating something quite special.

What has the reaction to the exhibition been?

The day after the exhibition opened we were on tenterhooks and rather perfectly, the Independent Newspaper ran a front-page story with a large picture of Peter Higgs with the headline “Intelligent design: ‘God Particle’ theorist opens sublime exhibition”.

Peter Higgs at the launch of the Collider exhibition.

Peter Higgs at the launch of the Collider exhibition. Credit: Science Museum

I went straight from the newsagent to the framers and now it has pride of place in our studio. The reaction from the press has been very positive with 5* reviews.

But our greatest praise is from visitors who say that they feel as if they have taken a trip to CERN, and understand both what the people are like, and a bit more about the science behind it.

Are there any other exhibitions/projects that inspired your work on Collider?

It is interesting that the work we talked about the most when making Collider – were theatre projects that we had worked on or we had visited. Ones where the audience moves around between events and their journey is tailored and twisted by using actors, musicians, video, props, and installations.

We have worked on a couple of these kinds of projects for Aldeburgh Festival. On “The Way to the Sea” we took over a village in Suffolk for a week, and staged two musical performances in different locations, while a 500 strong audience walked between locations coming across signs, poetry, actors, props, speakers, and installations.

My most memorable type of exhibition event that sticks in my mind and inspired me to study theatre design in the first place is over 20 years ago in the Clink (before it was developed). The artist Robert Wilson worked with a sound designer to create a series of stories that you wandered through as a visitor, each like exquisite tableau.

There were a series of these kind of events in the late 80’s early 90’s and I spent my student years assisting Hildegard Bechtler on a few of her pioneering projects, where she took over buildings to subvert the theatre and create more of a total experience for the audience from the moment they entered the theatre building. It is tremendously exciting to use this in exhibition design years later.

Do you think that the mixture of theatre and exhibition works?

I think that it really works, and for me it is about helping the visitor engage with the content of exhibitions. In a theatrical setting people can have an emotional sensorial connection – through sound, smell, touch – and once engaged they can spend time to understand and interpret the meaning of the objects or artefacts.

I feel that there is a lot of scope in this – and exhibitions are becoming different to what they used to be. It is now not enough to put some objects in a showcase and write a label – I learn from my own children that they often feel like they need a way in when visiting museums.

Ultimately it is all about the objects as they are the authentic elements. However we can help with giving them meaning through designing people’s experience.

We will continue to use elements of theatre in our work, and enjoy the relationship between what is real with its own set of history, and what we are adding to allow you in.

The Collider exhibition runs at the Science Museum until 5 May 2014 (tickets can be booked here). The exhibition will then open at the Museum of Science and Industry in Manchester from May 23 – September 28 2014 (tickets available soon here).

Happy 25th Birthday World Wide Web!

Tilly Blyth, Lead Curator for Information Age, reflects on how the World Wide Web came into existence.

It was 25 years ago today that the World Wide Web was born. Only a quarter of a century ago, but in that short time it has transformed our world. In a recent Great British Innovation Vote, musician Brian Eno said that ‘no technology has been so pervasive so quickly as the internet’.

On 12 March 1989, the British computer scientist Sir Tim Berners-Lee wrote his influential paper “Information Management: A Proposal” and circulated it to colleagues at CERN, the European Organization for Nuclear Research. Scientists from all over the world were brought together at CERN to conduct research, but Berners-Lee identified that there was a problem with the way information was managed and shared between them. His proposal suggested a way of linking documents through a system of hypertext.

Rather wonderfully, Berners-Lee’s boss, Mike Sendall commented that the proposal was ‘Vague but exciting…’ but he agreed to purchase a NeXT computer. The machine was to become the world’s first web server and Berners-Lee used it to build the first ever website. Today, the only evidence on the machine of its important history is a torn sticker that says: “This machine is a server. DO NOT POWER IT DOWN!!”

To celebrate the birthday of the Web, from today we are putting Tim Berners-Lee’s NeXT cube computer on display in our Making the Modern World gallery. In Autumn 2014 it will move into our new Information Age gallery, to play a leading role in the stories of the last 200 years of information and communication technologies.

Baroness Martha Lane-Fox (co-founder of Lastminute.com) visiting the Science Museum to unveil the NeXT cube – the original machine on which Sir Tim Berners-Lee designed the World Wide Web, at an event to mark 25 years since Berners-Lee submitted the first proposal for the web on 12 March 1989 at CERN.

Baroness Martha Lane-Fox visiting the Science Museum to unveil the NeXT cube – the original machine on which Sir Tim Berners-Lee designed the World Wide Web. Credit Science Museum.

Yesterday, we celebrated the arrival of the NeXT computer at the Museum and the impending anniversary, with a reception attended by Martha Lane Fox and Rick Haythornthwaite, Chair of the Web Foundation.

But a birthday for the Web is not just a chance to reflect on the past, but to look towards the future. What kind of Web do we want? Currently only 3 in 5 people across the world have access to the Web. Do we want a tool that is open and accessible to anyone? And do we want to control our public and private data? How can we ensure that the Web isn’t only a device for a few companies, but gives us all rights to achieve our potential? Through the #web25 hashtag Tim Berners-Lee is inviting us all to share our thoughts.

Discover more about how the web has shaped our world in the new Information Age gallery, opening in Autumn 2014.

Information Age: Testing, testing, 1 2 3

Jack Gelsthorpe and Lauren Souter are both Audience Researchers working on the new Information Age gallery. Here they discuss some of the work they do in prototyping digital media for the exhibition.

In September 2014 an exciting new gallery, Information Age, which celebrates the history of information and communication technologies, is due to open at the Science Museum.

The gallery will include some truly fascinating objects such as the 2LO transmitter, part of the Enfield telephone Exchange and the impressive Rugby Tuning Coil. As well as these large scale objects, the exhibition will house smaller objects such as a Baudot Keyboard, a Crystal Radio Set, and a Morse Tapper.

Information Age will also contain a host of digital technology and interactive displays where visitors will be able to explore the stories behind the objects and the themes of the exhibition in more detail.

This is where we come in.

As Audience Researchers, it is our job to make sure that visitors can use and engage with the digital displays in this gallery whilst also ensuring that they don’t draw attention away from the objects and the stories they tell.

We do this by testing prototypes of the interactive exhibits, games, web resources and apps with visitors both in the museum and through focus groups. There are three stages in the prototyping process. We begin by showing people a ‘mock up’ of a resource so that we can get feedback on our initial ideas. This can be very basic, for example we have been testing for Information Age with storyboards on paper, handmade models (which have sometimes fallen apart during the testing process!) and computers.

A prototype of an interactive model that represents the Baudot Keyboard

A prototype of an interactive model that represents the Baudot Keyboard

We invite visitors to try these prototypes while we observe and make notes and then we interview them afterwards. This helps us to understand what people think about our ideas, whether people find the resources usable and whether the stories we want to tell are being conveyed effectively. We then discuss our findings with the Exhibition team who are then able to further develop their ideas. The resources are tested a second and third time using the same process to ensure that the final experience is interesting, fun and engaging.

As well as testing these resources in a special prototyping room we also test some of the experiences in the museum galleries to see how visitors react to them in a more realistic setting.

Recently we have been prototyping electro-mechanical interactive models of some of the smaller objects that will be on display in Information Age. These exhibits intend to give visitors an insight into what it would have been like to use these objects whilst explaining the scientific processes behind how they work.

A prototype of an interactive model that represents the Double Needle Telegraph.

A prototype of an interactive model that represents the Double Needle Telegraph.

We will be testing different digital experiences until September, so you may see us in the prototyping room or the galleries. If you see us feel free to say hello and ask us any questions.

Experience these interactive models for yourself in the new Information Age gallery, opening Autumn 2014.

Peter Higgs: The Life Scientific

Quantum physicist and broadcaster Jim Al-Khalili blogs on interviewing Peter Higgs for the new series of The Life Scientific on BBC Radio 4. Discover more about the LHC, particle physics and the search for the Higgs boson in our Collider exhibition

I love name dropping about some of the science superstars I’ve interviewed on The Life Scientific. ”Richard Dawkins was quite charming on the programme, you know”, or “James Lovelock is as sharp as ever”, and so on. So imagine my excitement when I heard I would be interviewing the ultimate science celebrity Peter Higgs.

When I discovered we had secured him for the first programme in the new 2014 series, I knew I had to get something more out of him than to simply regurgitate the popular account of the man as shy, modest and unassuming, and still awkward about having a fundamental particle named after him; or how the Nobel committee were unable to get hold of him on the day of the announcement because he had obliviously wandered off to have lunch with friends.

This was an opportunity for two theoretical physicists – OK, one who has a Nobel Prize to his name and one who doesn’t, but let’s not split hairs here – to chat about the thrill of discovery and to peek into the workings of nature, whilst the outside world listened in.

A couple of Bosons: Peter Higgs with Jim Al-Khalili

A couple of Bosons: Peter Higgs with Jim Al-Khalili. Credit: Charlie Chan

You can listen to the programme from 18 February, but here are a few extracts to whet your appetite.

Can you explain the Higgs mechanism in 30 seconds?

At some point in the programme, inevitably, I had to ask Peter to explain the Higgs mechanism and Higgs field (both more fundamental concepts than the Higgs boson). He gave a beautifully articulate and clear explanation, but I then thought I should ask him to give the ‘idiot’s guide to the Higgs’, just to cover all bases. Here’s how that went:

‘The Boson that Bears my Name’

Working alone in Edinburgh in the sixties, Peter Higgs was considered ‘a bit of a crank’. “No-one wanted to work with me”, he says. In 1964, he predicted the possible existence of a new kind of boson, but at the time there was little interest in this now much-celebrated insight. And in the years that followed, Peter Higgs himself failed to realise the full significance of his theory, which would later transform particle physics.

In July 2012, scientists at the Large Hadron Collider at CERN confirmed that the Higgs boson had indeed been found and Peter Higgs shot to fame. This ephemeral speck of elusive energy is now the subject of car adverts, countless jokes, museum exhibitions and even a song by Nick Cave called the Higgs Boson Blues. But Higgs has always called it the scalar boson or, jokingly, ‘the boson that bears my name’ and remains genuinely embarrassed that it is named after him alone.

In fact, three different research groups, working independently, published very similar papers in 1964 describing what’s now known as the Higgs mechanism. And Higgs told me he’s surprised that another British physicist, Tom Kibble from Imperial College, London didn’t share the 2013 Nobel Prize for Physics, along with him and Belgian physicist, Francois Englert.

On fame
When the 2013 Nobel Prize winners were announced, Peter was famously elusive (much to the frustration of the world’s media). Most people romanticised that he was blissfully unaware of all the fuss or just not that interested. These days, he’s constantly being stopped in the street and asked for autographs, so I asked him whether he enjoyed being famous:

Physics post-Higgs
With the discovery of the Higgs finally ticked off our to-do list, attention is turning to the next challenge: to find a new family of particles predicted by our current front-runner theory, called supersymmetry. Higgs would ‘like this theory to be right’ because it is the only way theorists have at the moment of incorporating the force of gravity into the grand scheme of things.

But what if the Large Hadron Collider doesn’t reveal any new particles? Will we have to build an even bigger machine that smashes subatomic particles together with ever-greater energy? In fact, Peter Higgs believes that the next big breakthrough may well come from a different direction altogether, for example by studying the behaviour of neutrinos, the elusive particles believed the be the most common in the Universe, which, as Higgs admits, “is not the sort of thing the Large Hadron Collider is good for”.

When it started up in 2008, physicists would not have dreamt of asking for anything bigger than the Large Hadron Colider. But today one hears serious talk of designing a machine that might one day succeed it. One candidate is the somewhat unimaginatively named Very Large Hadron Collider. Such a machine would dwarf the Large Hadron Collider. It would collide protons at seven times higher energy than the maximum the Large Hadron Collider is able to reach. And it would require a tunnel 100 km in circumference. Of course this is not the only proposal on the table and there are plenty of other ideas floating about – none of which come cheap, naturally.

There are certainly plenty more deep mysteries to solve, from the nature of dark matter and dark energy to where all the antimatter has gone, and we will undoubtedly find the answers (oh, the delicious arrogance of science). Let’s just hope we don’t have to wait as long as Peter Higgs did.

Keen to discover more? You can listen to Peter Higgs on BBC Radio 4′s The Life Scientific (first broadcast 9am on 18 February) and visit the Collider exhibition at the Science Museum until 5 May 2014. 

3D printing gadgets on wheels

Martyn Harris, cyclist and entrepreneur, looks at how 3D printing inspired him to launch a new business. See more examples of 3D Printing in our 3D: Printing the future exhibition.

My two lifelong passions are cycling and engineering. As a child I could regularly be found either riding my bike or constructing some new contraption out of lego. I started racing mountain bikes at the age of 13 and after leaving school, embarked on a four year apprenticeship to become a precision machinist.

In 2000 I joined 3TRPD, a newly formed company specializing in 3D printing. I was instantly hooked by this state-of-the-art process and have been seeking ways to introduce the technology into the bike industry ever since.

3 colour Garmin cycle mounts produced by RaceWare Direct. Image credit: RaceWare Direct

3 colour Garmin cycle mounts produced by RaceWare Direct. Image credit: RaceWare Direct

When I found myself struggling to find a sleek way of mounting my power meter to my Time Trial bike, it was the catalyst that I needed to start designing my own components using 3D printing. I opened my own company, RaceWare Direct at the beginning of 2012.

Neon Garmin mount by RaceWare Direct. Image credit: RaceWare Direct

Neon Garmin mount by RaceWare Direct. Image credit: RaceWare Direct

Having posted on cycle forums that I was making 3D printed computer mounts, the level of enthusiasm was overwhelming. Within a matter of weeks, I had dozens of potential orders and several designers who wanted to help me with new products. By the end of the year, we had a full range of products and had secured UK distribution with Saddleback, a well respected distributor of high end cycle products.

My future vision for RaceWare is for it to grow into the world leader in 3D printed cycle components.

You can see a selection of gadgets produced by RaceWare on display in the Science Museum’s 3D printing exhibition.

Max and Tangle’s guide to particle physics

To celebrate our Collider exhibition, we worked with the BAFTA award-winning Brothers McLeod to bring particle physics to life in this short animation. Myles and Greg McLeod had a pretty tough brief to squeeze all of particle physics (the entire Standard Model) into a two minute animation, but we think they pulled it off.

Collider content developer Rupert Cole interviewed scriptwriter Myles McLeod to find out how they did it.

Is this your first animation to do with physics?

I think it is! Though we’ve done maths before. We won a BAFTA for our psychedelic preschool maths show ‘Quiff and Boot’. Yes, that’s right, psychedelic maths. We also once explained Calculus using zombies. We’ve also done a bit of biology – dinosaurs to be precise – which was fun. We had to summarise 165 million years in 3 minutes. That’s efficiency for you.

Was it a challenge to cram so much particle physics into a two-minute animation?

Well, the challenge is where the fun lies. We were lucky that Harry Cliff at the Science Museum provided us with a wonderful visual explanation. Since we understood it, and we’re definitely not physicists, we knew that others would too. It was a great starting place from where we could then construct the backbone of the narrative. The next thing was what kind of a story did we want to tell, and what kind of characters would be in it.

How did you find physics compared with other topics you have worked with?

I think physics is one of those subjects that does both frighten and fascinate people. Everyone seems to have a drop off point, a point where you go ‘yes I understand that, yes I understand that’ and then ‘no I have no idea what you just said’. It’s such a fundamental science and some of it seems so deep and complex that on the face of it almost seems like magic, especially when you start talking about time moving at different rates and space being curved. On the other hand, it’s all about stars and forces and time and looking to beyond and imagining what’s out there and how it all works, so it’s a beautiful science too.

Where did the names Max and Tangle come from?

Well we wanted to take some characters from the world of physics so the cat is supposed to be Schrödinger’s Cat. Schrödinger coined the term entanglement, and Tangle sounded like a good name for a cat. We just needed a second character and Maxwell’s Demon was mentioned to us, and hey presto we had Max.

How did you decide on what the personalities of Max and Tangle would be like?

A lot of it came out of the question, ‘why would someone explain in a conversation all this information about particle physics?’ It seemed logical that one was clued up and clever and the other not as smart. Then it seemed like this could be a game of one-upmanship. So the less smart one needed their own advantage to balance things out, for Max that had to be his slyness and gung-ho approach to experiments. Once you start writing the script and getting them talking to each other they really start to show their personalities to you. When the voices come and later the animation, then they become even more distinct.

Do you have a favourite between Max and Tangle?

Max is great because he’s up to no good and it’s fun to have a character like that. They create chaos. But if you were asking me who I’d rather have over to lunch, I think I’d go with Tangle to avoid Max’s life-threatening experiments.

Discover more about protons, quarks and particle physics in our Collider exhibition.

Alan Turing granted Royal pardon

A posthumous pardon has been granted to the great mathematician, logician, cryptanalyst, and philosopher, reports Roger Highfield, Director of External Affairs

Alan Turing, the wartime codebreaker who laid the mathematical foundations of the modern computer, has been granted a posthumous pardon by the Queen for his criminal conviction for homosexuality.

A Royal pardon is usually only granted where a person has been found innocent of an offence and a request has been made by a family member. This unusual move brings to a close a tragic chapter that began in February 1952 when Turing was arrested for having a sexual relationship with a man, then tried and convicted of “gross indecency”.

Portrait of Alan Turing. Image credits: NPL / Science Museum

Portrait of Alan Turing. Image credits: NPL / Science Museum

To avoid prison, Turing accepted treatment with the female sex hormone oestrogen: ‘chemical castration’ that was intended to neutralise his libido.

Details of the circumstances leading to his death on 7 June 1954, at home in Wilmslow, Cheshire, can never be known. But Turing had himself spoken of suicide and this was the conclusion of the coroner, following an inquest.

In 2009 Gordon Brown, the then Prime Minister, issued a public apology for his treatment. A letter published a year ago in the Daily Telegraph, written by Lord Grade of Yarmouth and signed by two other Science Museum Trustees, Lord Faulkner of Worcester and Dr Douglas Gurr, called on the Prime Minister to posthumously pardon Turing.

Turing has now been granted a pardon under the Royal Prerogative of Mercy after a campaign supported by tens of thousands of people. An e-petition calling for a pardon received more than 37,000 signatures.

Chris Grayling, the Justice Secretary, said: “A pardon from the Queen is a fitting tribute to an exceptional man.”

The pardon states: “Now know ye that we, in consideration of circumstances humbly represented to us, are graciously pleased to grant our grace and mercy unto the said Alan Mathison Turing and grant him our free pardon posthumously in respect of the said convictions.”

But the reaction to the news has been mixed. Turing biographer Dr Andrew Hodges, of Wadham College, Oxford, told the Guardian newspaper : “Alan Turing suffered appalling treatment 60 years ago and there has been a very well intended and deeply felt campaign to remedy it in some way. Unfortunately, I cannot feel that such a ‘pardon’ embodies any good legal principle. If anything, it suggests that a sufficiently valuable individual should be above the law which applies to everyone else.

“It’s far more important that in the 30 years since I brought the story to public attention, LGBT rights movements have succeeded with a complete change in the law – for all. So, for me, this symbolic action adds nothing.

“A more substantial action would be the release of files on Turing’s secret work for GCHQ in the cold war. Loss of security clearance, state distrust and surveillance may have been crucial factors in the two years leading up to his death in 1954.”

The Science Museum’s award-winning Turing exhibition,which closed a few months ago, showed that a signature moment of Turing’s life came on February 13, 1930, with the death of his classmate and first love, Christopher Morcom, from tuberculosis.

Science Museum conservator Bryony Finn inspects the Pilot ACE computer - at a preview of the Codebreaker: Alan Turing’s Life and Legacy exhibition at the Science Museum. Image credits: Science Museum

Science Museum conservator Bryony Finn inspects the Pilot ACE computer – at a preview of the Codebreaker: Alan Turing’s Life and Legacy exhibition at the Science Museum. Image credits: Science Museum

As he struggled to make sense of his loss, Turing began a lifelong quest to understand the nature of the human mind and whether Christopher’s was part of his dead body or somehow lived on.

Earlier this year Turing’s Universal Machine, the theoretical basis for all modern computing, won a public vote, organised by the Science Museum, GREAT campaign and other leading bodies in science and engineering to nominate the greatest British innovation of the last century.

‘Tis the season to 3D print your Christmas

Press Officer Laura Singleton explores some festive 3D printing.

Christmas can be one of the most stressful times of the year – with presents to wrap, trees to be put up and cards to be written. Finding the perfect gift or decoration can be expensive, time-consuming and exhausting. Could the rise of 3D printing provide the answer to our seasonal woes and even tap into our hidden creativity?

Earlier this month we were pleased to unveil a dramatic 3D printed titanium star, which sits on top of the Director’s Christmas tree. The star, which measures 44cm wide, is an awe-inspiring example of what can be achieved on a 3D printer. The star’s design is based on fractals, the self-repeating patterns found within a Mandelbrot set.

Close up of Jessica Noble's 3D printed titanium star. Image credits: Science Museum

Close up of Jessica Noble’s 3D printed titanium star. Image credits: Science Museum

The star was the result of a challenge set by the Science Museum’s Director Ian Blatchford at last year’s Christmas party. Attendees to the event were challenged to come up with an innovative design for a star – to be created and displayed on our Christmas tree.

Jessica Noble's 3D printed titanium star. Image credits: Science Museum

Jessica Noble’s 3D printed titanium star. Image credits: Science Museum

Conceived and designed by London based designer Jessica Noble, with help from Nottingham University, the star features a central nylon core and 97 3D printed individual titanium stars printed by Renishaw that were then connected to the core using carbon fibre rods. The individual parts make the star easy to assemble, dissemble and rearrange – a clear advantage over other types of decoration. The Mandelbrot reference gives a nod to the Science Museum’s mathematical collections.

Designer Jessica Noble with her 3D printed star on top of the Director's Christmas tree. Image credits: Science Museum

Designer Jessica Noble with her 3D printed star on top of the Director’s Christmas tree. Image credits: Science Museum

However, you don’t need to be an artist or designer to take advantage of the benefits of 3D printing. Many printers are now available on the high street and can produce smaller scale designs of your choice. Our Inventor in Residence, Mark Champkins, has taken advantage of the technology by creating a range of decorations and gift tags for the Science Museum’s shop that can be 3D printed in under 15 minutes.

A selection of 3D printed snowflakes created in the Science Museum's store. Image credits: Science Museum

A selection of 3D printed snowflakes created in the Science Museum’s store. Image credits: Science Museum

As the museum’s store now sells 3D printers, we’ve set one up to demonstrate how the technology works. Should you wish to buy a decoration such as a snowflake or star, you can choose a design and watch it being printed – ready for you to take home. Why not pay a visit to the museum and try it out?

A 3D printed snowflake designed by Inventor in Residence, Mark Champkins. Image credits: Science Museum

A 3D printed snowflake designed by Inventor in Residence, Mark Champkins. Image credits: Science Museum

The link between science and design was the topic of a recent debate held jointly at the Science Museum and Design Museum and attended by Universities and Science Minister, David Willets MP. Organised with the Technology Strategy Board (TSB) and the Engineering and Physical Sciences Research Council, the debate focused on breaking down language barriers and encouraging interaction between scientists, engineers and designers explained David Bott, Director of Innovation Programmes at the TSB.

3D printing is rapidly changing society – whether at home, work or our leisure activities. You can find more examples of how the technology is growing in our free exhibition, 3D: Printing The Future, which showcases over 600 3D printed objects including prototypes for replacement body organs, bike gadgets and aeroplane parts.

JJ Thomson’s Cathode-ray tube

Rupert Cole celebrates JJ Thomson’s birthday with a look at one of the star objects in our Collider exhibition.

Holding the delicate glass cathode-ray tube in my hands, once used by the great physicist JJ Thomson, was an incredible treat, and an experience I will never forget.

I had read lots about Thomson’s famous experiments on the electron – the first subatomic particle to be discovered – but to actually see and touch his apparatus myself, to notice the blackened glass and the tube’s minute features that are omitted in books, brought the object to life. History suddenly seemed tangible.

Using more than one cathode-ray tube in 1897 for his experiments, Thomson managed to identify a particle 1,000 times smaller than the then known smallest piece of matter: a hydrogen atom. Cambridge’s Cavendish Laboratory, where Thomson spent his scientific career, also has an original tube in its collection.

Each tube was custom-made by Thomson’s talented assistant, Ebenezer Everett, a self-taught glassblower. Everett made all of Thomson’s apparatus, and was responsible for operating it – in fact, he generally forbade Thomson from touching anything delicate on the grounds that he was “exceptionally helpless with his hands”.

The quality of Everett’s glassblowing was absolutely crucial for the experiments to work.

Cathode-rays are produced when an electric current is passed through a vacuum tube. Only when almost all the air has been removed to create a high vacuum – a state that would shatter ordinary glass vessels – can the rays travel the full length of the tube without bumping into air molecules.

Thomson was able to apply electric and magnetic fields to manipulate the rays, which eventually convinced the physics world that they were composed of tiny particles, electrons, opposed to waves in the now-rejected ether.

Find out more about Thomson and the story of the first subatomic particle here, or visit the Museum to see Thomson’s cathode-ray tube in the Collider exhibition. If you’re interested in the details of how Thomson and Everett conducted their experiments visit the Cavendish Lab’s outreach page here.

From Frog Pistols to Freud – the Making of the Mind Maps Exhibition

Journalist and broadcaster Samira Ahmed goes behind the scenes of our new exhibition, Mind Maps: Stories from Psychology, which opens to the public this week.

It looks like a kind of over-engineered Victorian executive toy: A semicircle of metal with carefully marked grooves and two long wooden arms with padded covers like two giant matchsticks. Curator Phil Loring and I are having a go at the Fechner sound pendulum that tried to measure the speed of thought, through timing the “just noticeable difference” heard in each arm hitting the base.

Samira Ahmed and Curator Phil Loring examine the Fechner sound pendulum for the video of the making of the exhibition.

Samira Ahmed and Curator Phil Loring examine the Fechner sound pendulum for the video of the making of the exhibition.

It’s incredibly complex to use and hard to see what useful data they would have obtained. But it is a fascinating example, like all of the exhibits in this new show, of the unique challenge of psychology through the ages and the huge efforts that have gone in over the centuries to quantify scientifically, physically, the hidden processes of our minds.

There’s a historical journey through human attempts to explain the mind’s makeup, searching for physical not just mystical explanations. Medieval Europeans looked to the fluids of the body; the physical power of the four humours to explain character. You can imagine Chaucerian Englanders saying “He’s always really moody. That’s typical black bile, that is.” And it’s comparable to the strangely enduring hold in many cultures today of astrology.

The most dramatic displays are of the physical beauty of a 17th century Italian nerve table. Here we see human nerve strands dissected, stretched out and varnished like an intricate bare-leafed tree, as if in detangling the physical form, one might detangle the intricacy of psychology.

Going through the Science Museum’s storage vaults while making the introductory film (above) for this exhibition, I was struck by how rich the history of mind study is with physical objects. Particularly frogs. On show you’ll see anthropological curiosities like the amuletic dried frog in a silk bag from early 20th century south Devon (to cure fits).

Amuletic dried frog in a silk bag from early 20th century south Devon.

Amuletic dried frog in a silk bag from early 20th century south Devon.

And German scientist Emil du Bois-Reymond’s “frog pistol” in the 1860s. Frogs are certainly featured in the work of the 18th century Italian pioneer whose work forms the highlight of Mind Maps: equipment and sketches belonging to Luigi Galvani of Bologna – who gave his name to galvanism and has inspired everything Gothic and re-animated from Mary Shelley’s Frankenstein to Douglas Trumbull’s film Brainstorm.

Pistolet, or `Frog Pistol', devised by du Bois-Reymond, for demonstrating the stimulation of nerves in a frog's leg, by Charles Verdin, Paris, c1904. Credit: Science Museum

Pistolet, or `Frog Pistol’, devised by du Bois-Reymond, for demonstrating the stimulation of nerves in a frog’s leg, by Charles Verdin, Paris, c1904. Credit: Science Museum

Luigi Galvani and his wife, Lucia, a trained anatomist, got through a lot of dead frogs as they explored the relationship between nerve activity and electricity. In an interesting link back to the medieval humours, Galvani saw electricity as a fluid. And as with the Fechner thought-measuring pendulum, you can feel the frustration embodied in Galvani’s sandglass that could measure fractions of an hour, but not the fractions of a second needed for the speed of nerve movements in his experiments.

Sandglass, in metal frame, Galvani collection. Credit: Science Museum

Sandglass, in metal frame, Galvani collection. Credit: Science Museum

Freud, shellshock and modern psychiatric medicine are placed for the first time for me, in a scientific continuum: I see in this exhibition a tale within a tale – the story of human thinking stretching ambitiously beyond the technology of its time. The exhibition is the story of nothing less than the human quest to find the elusive quintessence of human existence: the soul and its torments.

Mind Maps: Stories from Psychology, a free exhibition exploring our understanding of the mind, opens on Dec 10 and runs until August 2014. The exhibition is supported by the British Psychological Society (BPS).

 For more of Samira’s writing follow her via @samiraahmeduk or on samiraahmed.co.uk