Category Archives: Families

Making a Splash!

Katie Burke, who manages the Interactive galleries and Explainer team, talks about the development of the new Splash! app.

One of the things I love about my job within the Learning department is the variety of things I get to work on. When we were approached to help with the development of a new app aimed at our pre-school audience, I was really excited. I’m not particularly techy and I don’t know my RAM from my ROM but that didn’t matter – my role in the project was to make sure the app fitted in with the educational ethos of our children’s interactive galleries in the Museum.

The app was made in partnership with a digital agency called GR/DD. We knew we wanted the app to appeal to our pre-school audience so we looked to our most popular exhibits for this age group for inspiration. The water area in our Garden gallery is a firm favourite of our younger visitors and so it made sense to start there.

Garden water area

The water exhibit in the Garden gallery

GR/DD came up with an idea for an app in which children could experiment with floating, sinking and mixing colours within a bath tub environment. We all loved the idea. For me, bath time as a child holds some really happy memories so I really hoped we could recreate that playful atmosphere with the app.

MotionReactiveWater

Tiliting the screen causes the water to move

Choosing which objects to use in the app was a tricky process! They had to be instantly recognisable to children so that they could make the link between the object and how it behaves when it is put into water. During the development process I’d often show my team of Explainers the draft plans to see if they had any ideas or feedback based on their experience of working within the Garden gallery and it was really useful to get their input.

Early on in the process we all agreed that it was important to include a Parents’ Zone within the app. We wanted to provide some information for parents about how they could use the app to encourage the development of key scientific skills. In our interactive galleries we encourage learning through play and open questioning. For that reason, the Parents’ Zone includes hints and tips about open questions that parents can ask their children whilst they play the app or later on during real bath time.

PARENTS ZONE

Parents’ Zone – tips on how parents could use the app to encourage the development of key scientific skills

After months of development we are all so pleased with the final Splash! app. I love how the water on screen moves and flows as the device is tilted and turned, and the sounds that the objects make when they drop into the water. I think the app perfectly captures the fun atmosphere I remember as a child.

It’s aimed at pre-school children but in my experience the adults enjoy playing just as much as the children. In fact, we should probably add a footnote onto the app description which says “for big kids too!”

If this post has whet your appetite to play on Splash! make sure you run the hot tap to the top of the bath to see what happens – it’s my favourite bit!

Discover more about Splash! (priced at 99p) and our other apps here.

Opening the doors for Early Birds

Kate Mulcahy in the Learning team blogs on our Early Bird sessions in the Museum.

Museums are my favourite place to visit. I love to see interesting objects from history and to learn new facts, and I love the buzz of other people enjoying the Museum too. But for some of our visitors this isn’t so easy, and it was for this reason the Science Museum launched Early Birds.

A few times a year we open the museum from 08.30 in the morning for Early Birds, a free event for children who have an Autistic Spectrum Condition (ASC) and their families. This gives families a chance to look around our galleries and take part in fun activities before the Museum opens at 10am. We even keep some galleries closed a little longer, just for our Early Birds visitors.

Visitors at Early Birds

Visitors at Early Birds

For people with an autistic spectrum condition, it can be difficult to be in a busy environment or even waiting in a queue. They can be particularly sensitive to light or sound which can make being near some of our interactive exhibits unpleasant. All of these factors can make it difficult for children who are on the autistic spectrum to visit the museum during our usual opening hours.

For Early Birds, we wanted to create an environment where families would feel safe, happy and could still enjoy visiting the museum. This might mean turning off the sound on some of our louder exhibits or simply creating a nice sensory space where families can go and chill out if they want a break. We also created a Visual Story for families to help prepare for what they might see in the museum.

We have already run a few Early Birds sessions (one family has written about their experience here) and the team are busy organising our next session on 30th November and more dates in 2014. If you would like to take part in Early Birds, there are more details here.

Your guide to becoming a Bubble-ologist

The Science Museum’s outreach team share some of their tips on creating the best bubbles.

Here in the outreach team it’s our job to travel the country (and sometimes the world) bringing exciting science shows and workshops into classrooms, school halls, fields and town centres.

We are often asked about what our favourite shows are, and everyone in the team has their own particular choice. But, our most popular show by far is most certainly The Bubble Show, last year we performed 149 of them!ronan bubble

So with that in mind we thought we’d share a few of our bubble secrets. Why not try them out this half term?

To make your bubble mix you will need:

D090445

Mostly warm water with a splash of washing-up liquid and some glycerol

We add glycerol (sometimes sold as glycerine) to our mix because it slows down the evaporation of the water. This means the bubbles can last longer and the bubble mix is great for making really big bubbles too. Remember, most of the mix is water, with only a small amount of washing-up liquid and glycerol – experiment with different proportions and see how your bubbles change.

You can buy glycerol from a high- street chemist but if you can’t get hold of any, sugar does the job as well. Just dissolve it in some warm water and add a little to your bubble mix. Sugar will make your bubbles sticky though!

Once you have your lovely bucket of bubble mix you can start to make bubbles using all sorts of things, here are a few ideas..

Why not make your own bubble trumpet?

D090453D090464

Or how about a giant bubble wand using a coat hanger? D090473 D090482

Have a look around the house and see what else you could use to make bubbles. Old tennis racquets are great for making lots of little bubbles all at once, even straws or plastic cups with the bottom cut off are great for blowing bubbles.

Check out this printable guide for making even more bubble-blowing devices, or come and catch a free Bubble Show at the Science Museum!

Did you know…

Bubbles are very colourful, but just before they pop they can appear to turn black. Bubbles will always try to form a sphere shape, this shape requires the least amount of energy as it reduces the surface area.

The world record for the largest free floating bubble was set by Jarom Watts in 2009, his bubble was 13.67m3.

Steampunk in the Science Museum

Our summer spectacular, The Energy Show, is staged in a steampunk world which blends the past and the future. Much inspiration for the show was taken from the Science Museum’s collection, especially the machines of The Energy Hall. Ben Russell, Curator of Mechanical Engineering, talks here about some of our ‘steampunk’ objects in the Museum. 

Beam engine by Benjamin Hick, 1840. Inv 1935-513

Beam engine by Benjamin Hick, 1840. Photo: Science Museum / SSPL

Photo: Science Museum / SSPL

Modern technology values function over anything else. Things are stripped down and smooth in appearance. Steampunk is a welcome kickback against this minimalist modern world we live in, reasserting the importance of form against function – and we can find this delicate balancing act played out in our collections.

Take this beam engine, for example. It’s a model of a full-size engine built in 1840 by Benjamin Hick of Bolton for a Leeds flax mill. It was an immense building, possibly the largest single room in the world. To animate the machines inside, Hick’s engine was certainly powerful, but in building it he gave full reign to his imagination. The result was  an Egyptian engine: It has columns with papyrus-headed capitals, a mighty entablature inspired by a temple overlooking the River Nile, and the ‘chronometric’ governor to control the engine’s speed takes the form of a scarab beetle.

Photo: Science Museum / SSPL

Photo: Science Museum / SSPL

Later Victorian design became rather bulbous, even grotesque, in appearance. But Hick’s engine is a sinuous masterpiece of epic design and brute strength. It reminds us not only of our creative debt to bewhiskered, roaring, big-jawed machine-makers like Hick, but also the significance of amazing nineteenth century machines, not just as a means to the end of production, but as symbolising national affluence and virility. In our present situation, it’s a lesson worth remembering: if you mean business, build machines that shout it out to the world.

Cooke and Wheatstone two-needle telegraph, 1851, Inv 1884-95

Photo: Science Museum / SSPL

Photo: Science Museum / SSPL

A recurring theme in Steampunk is the application of nineteenth-century design ideas to modern digital technology: laptops, PCs, even memory sticks can be made antique with brass gearwheels, dials and mahogany cases.

Colliding state of the art technology with the Gothic isn’t just a recent thing, though. In 1837, William Cooke and Charles Wheatstone patented the world’s first successful telegraph system. It was mainly used on Britain’s evolving railway system, conveying messages via wires running alongside the tracks. A slightly lesser-known use of this pioneering system was to convey messages and reports across London, from the Houses of Parliament at Westminster to clubs in St James’s.

The Electric Telegraph Company was formed in 1846 and this instrument was installed at the Houses of Parliament in 1851. As a ‘black box’ of purely functional appearance, it would have jarred badly against the Gothic Revival style adopted in the newly rebuilt Palace of Westminster. So, the telegraph was fitted with its admirable Gothic casing, complete with pointed arch, finial, and delicately-realised columns. It must surely have lent a feeling of permanence and robustness to the room that it graced, reflecting the standing of Parliament – and also pre-empting one of the major pillars of steampunk.

Model of the side-lever engines of the Paddle Ship ‘Dee’, 1832. Inv 1900-41

Photo: Science Museum / SSPL

Photo: Science Museum / SSPL

The problem with modern technology is that so much of it is intangible, digital, virtual, ephemeral. This point of view certainly underpins many Steampunk projects.

It wasn’t always like this, of course: introducing steam power to ships during the nineteenth was the cutting edge of serious heavy metal technology, and was a highly demanding field to design machines for: engines couldn’t be too heavy, they had to have a low centre of gravity, they couldn’t take up too much space.

These prerequisites offered valuable motivation to innovate in engineering design styles. Rather than big, heavy, monolithic construction and great slab-sided machines, engineers evolved lighter cast-iron structures, with lots of space, openings, and details which could be embellished without adding too much weight. Gothic engines? Check.

This model was built in 1832 for the Paddle Ship ‘Dee’ by the London company Maudslay, Sons and Field. Maudslay was a prolific model-maker, trying out new ideas before committing to them full-size, and this model is one of the finest surviving. The delicate cast iron Gothic tracery of its framing would not look out of place in a cathedral – a very tangible record of the creative impulses afforded to engineering, and perhaps inspiration for those Steampunkers looking for something a little out of the ordinary.

Take a look at our own Steampunk set Science Museum Live: The Energy Show which runs until 31 August. Book tickets and find more information here.

How we created ‘i-nstein’, the animated character in The Energy Show

One of the main characters in The Energy Show is lab assistant i-nstein. Nina Dunn, responsible for Video Design and Animation Direction, and Mike Wyatt from Attack Animation were the masterminds behind bringing i-nstein to life. Take a look at their process here.

Design:
We started off with a few rough pencil sketches. Then some orthographic representations of the sketches were created in Photoshop. Extra detail was added into the basic form to add interest.

1

3D Model:
Using a 3D computer program such as ‘Maya’, the orthographic illustrations are used as reference to build i-nstein as a 3D polygonal model. The pink dots in the middle image are the vertices of the model. A ‘vertex’ is a point in 3D space. The blue lines are the ‘edges’ of the polygons, they are drawn between two vertices. A ‘face’ can be rendered between at least three vertices.  It is best to use 4 vertices for each face, so the polygon which is drawn has 4 vertices and 4 edges draw between these vertices. We call these polygons ‘quads.’

2

Rigging:
The next stage is called ‘rigging.’ This is where the puppet strings are built into the geometric model. The individual elements such as the eyebrows, the moustache, and the goggles are ‘skinned’ to curves and joints, before being placed under the influence of ‘controller curves.’ It is then possible to ‘pose’ each element of the model, and to achieve different emotions in the way in which each controller is positioned.

4

Texturing:
The ‘texturing’ process is where we add colour and shading to the model.  The geometry is ‘mapped’, as if you were skinning an animal, so that the surface is laid out on a flat, 2D image. This is called ‘UV Mapping’. Using Photoshop, colour information can be painted onto these flat images, which the computer then wraps back around the model.

Texturing

Animation:
i-nstein is animated by posing him in different positions over time. The animator sets ‘keys’ on the time-line, and the computer fills in the spaces between the key frames. Once the animation is complete, a low quality ‘playblast’ movie is created so that the director can sign off the animation before the character is lit and rendered.

Animation

Lighting:
Once the animation of a shot is complete, the model is replaced with a higher resolution ‘mesh.’ This Mesh has a much higher ‘poly-count’ than the low quality ‘proxy mesh’ used for animation. The more polygons the software has to display, the slower the feedback, so this is why make the substitution at this stage. Once the lighter is happy with the general mood and look of this view a render can be made.

6

Rendering:
A ‘render’ is a high quality, full resolution image of a particular frame of the animation. It brings all of the underlying elements together and outputs them as one single file. It can take a very long time for the computer to calculate. It took 60 seconds per frame to render i-nstein. There are 25 frames per second. To render 1 second of animation took 25 minutes. We produced about 9 minutes of animation, which took 225 hours to render. That’s almost 9 and a half days of rendering!

7

i-nstein is starring in Science Museum Live: The Energy Show at the Science Museum until 31 August. Read more information and book tickets here. 

Win tickets to The Energy Show plus a stack of DK science books for kids

To celebrate the launch of our summer family show for the summer, The Energy Show, we’ve teamed up with DK Books. You have the chance to win 4 tickets to the show and a stack of DK science books for kids – perfect to keep the family entertained throughout the holidays. See live experiments and explosions at the Science Museum and then learn more at home with this fantastic selection of books guaranteed to inspire curious minds. To enter, simply retweet our tweet on Twitter today before 16.30.

DK Science Books

Here’s a sneak peek of the show!

A winner will be chosen at random and we’ll get in touch via Twitter. Good luck!

The Energy Show is running at the Science Museum until 31 August 2013. More information and tickets here.

Find out more about DK’s science books for children on the DK website.

3D Summer Family Events at the Science Museum

Adam, Family Programmes Developer at the Science Museum, looks at some of the family activities on offer for visitors this summer. 

The Summer is finally here! And with it, a brand new series of events for families here at the Science Museum. This summer our theme is 3D and the Family Programmes team has been busy developing two brand new events for families, the Pop Up Museum and 3D Spec-tacular!

A lot of work goes into developing these events. We started with an initial brainstorm before moving on to researching ideas and testing mock ups. We then surveyed people to find out what objects families wanted to make a pop-up of and what they thought would be the coolest object to see using their 3D glasses. Then, working with the Science Museum’s Design team, we took our designs from the drawing board to the finished version. 

Part of the Pop Up Museum activity as part of 3D summer at the Science Museum

Part of the Pop Up Museum activity as part of 3D summer at the Science Museum

Our Pop Up Museum invites visitors to build their very own pop-up book versions of iconic museum objects. These include the Ford Model T, Amy Johnson’s aircraft, the Apple II computer and a peacock on display in our Who Am I? gallery. Visitors can pick between them and produce their very own mini museum to take home.

Peacock from the Pop up Museum activity for 3D Summer at the Science Museum.

Peacock from the Pop up Museum activity for 3D Summer at the Science Museum.

In 3D Spec-tacular visitors can build their own 3D glasses, and then use them on giant 3D pictures of museum objects and even take their glasses home with a 3D postcard.

Young visitors to 3D Spectacular at the Science Museum

Young visitors to 3D Spectacular at the Science Museum

These events are taking place each day during the summer, with the Museum open an hour later so you can fit more into each visit. Click here for more information about 3D summer at the Science Museum.

Building Bridges project comes of age

Building Bridges, an exciting new Science Museum Learning project began last year. Here, the team share a few highlights from the project so far.

Building Bridges is a three year project aimed at year seven (11-12 year old) students, helping them to make sense of the science that shapes their lives. 

Students take part in a special Museum trail

Students take part in a special Museum trail

Building Bridges is doing this by focusing on three outcomes: helping students develop new ideas about why science is important to them/society at large; giving students the ability to communicate these and other ideas clearly; and an increased enthusiasm for science. So far, the project has been working with 16 schools, engaging up to 35 students at each school.

Each group takes part in three key activities over the year: an outreach visit into their school, a school visit to the Science Museum and a family event held at the Museum. The outreach visits were lots of fun for everyone: students got involved in the gloriously disgusting It Takes Guts show and took part in the “Science Communication” session. This gave them the opportunity to think about the stories behind the objects, and also learn science demos to present back to their friends.

Lucy presents 'It Takes Guts'

Lucy presents ‘It Takes Guts’

In May, we welcomed students to the museum for a fun filled VIP day where schools were treated to their own exclusive events and a visit to Launchpad. They also met real scientists during a science journalism session, discussing subjects including the painkiller quality of chillies, and resuscitation. Finally, the students explored the Making the Modern World gallery, searching for objects to help a very important guest…

The Queen awaits her subjects

The Queen awaits her subjects

Last weekend, we said goodbye to our first year of students with a fun filled family weekend at the Museum. The students brought their families to the museum and enjoyed an entire gallery of activities especially for them, including meeting with research scientists and the Imperial College Reach out Lab.

Year one of Building Bridges has been amazingly busy and a lot of fun. We can’t wait for year two!

Listen to Your Heart

Dr. Corrinne Burns, Assistant Content Developer in the Contemporary Science team, writes about Listen to your Heart, a Live Science experiment where visitors explore interoception.

How good are you at figuring out what people are thinking? Can you put yourself in someone else’s shoes? Alternatively, are you cool and collected? Can you regulate your emotional responses?

Surprisingly, researchers think that all these qualities could be related to something called interoception – that is, how good you are at sensing the workings of your inner body, like your heartbeat.

We are very familiar with what scientists call exteroceptive signals – sight, sound, smell and other sensory inputs which comes from outside the body. But until I met Dr Manos Tsakiris and his team, I had no idea that we also experience internal sensory input, produced from within our bodies by our ongoing physiological processes. These interoceptive signals create a kind of constant background sensory noise, and some of us are more aware of that noise than others.

Sections of the heart. Engraving made in Paris, 1864.

Sections of the heart. Engraving made in Paris, 1864. Credit: Florilegius / Science & Society Picture Library

Manos wants to know whether there’s a link between how good our interoceptive awareness is, and how well we engage with other people and our environment. We thought this sounded absolutely fascinating, and so we invited Manos and his research team to do some real live experiments right here in the Museum. Now we need you to come down and take part!

So what happens in the experiment? You’ll place your wrist on a sensor, which will count your heartbeats. Now, without looking at the sensor readout – that would be cheating! – you will be asked to really concentrate, and try to count your own heartbeats.

So this bit of the experiment will tell the guys how good your interoceptive awareness is. The next bit of the experiment will test how good you are at interpreting other people’s feelings, or seeing the world from someone else’s perspective. Or maybe how good you are at regulating your emotions, or whether you prefer to rely on your body or your vision to navigate your way around.

The whole thing will only take ten minutes or so, and you’d be contributing to some seriously cool research. This data could, ultimately, help us to understand how interoception creates our sense of self – that sense that there is a “me” residing within our body.

Manos and the team will be our Who Am I? gallery – every Monday, Wednesday and Saturday until 13th July for Listen to your Heart.

Celebrating 100 Years of the Medical Research Council

A guest blog post by Vivienne Parry, MRC Council Member

This year the Medical Research Council (MRC) celebrates 100 years of life-changing discoveries. The MRC has its roots in the National Insurance Act, passed by Parliament in 1911. At the turn of the last century, TB was as great a concern to the Edwardians as cancer is to us today. Desperate for cures, government proposed that one penny per working person per year should be taken from their national insurance tax and put into tuberculosis treatment and research. We would call it ring fenced funding today. By 1913 it was recommended that this research should be extended to all diseases. An advisory council and executive committee was convened to oversee this research and administer funds — and thus it was that the MRC was established.

X-rays showing the healing effects of cod liver oil and sunlight on the lower leg bones of a child with rickets. Credit: Wellcome Library, London

X-rays showing the healing effects of cod liver oil and sunlight on the lower leg bones of a child with rickets. Credit: Wellcome Library, London

And what a 100 years it has been. You can read about some of our outstanding achievements on our Centenary Timeline including the 1916 discovery that rickets is caused by a lack of Vitamin D, the 1933 finding that flu is caused by a virus, the unravelling of the structure of DNA by MRC researchers in 1953, and the invention of the MRI scanner in 1973. Our scientists also invented DNA fingerprinting in 1984 and helped Parkinson’s disease patients with deep brain stimulation in 1995. More recently we have developed the phone app Txt2stop which doubles a smoker’s likelihood of quitting.

A reconstruction of the double helix model of DNA by Francis Crick and James Watson. Credit: Science Museum / SSPL

A reconstruction of the double helix model of DNA by Francis Crick and James Watson. Credit: Science Museum / SSPL

Although it’s great to look back, MRC-funded research continues to have a huge impact on health both in the UK and globally. Less well known is the profound impact that this research has had on our economy and society. We want to share these successes and our birthday celebrations with the British public who today continue to provide the funding for our research through their taxes.

A scientist analysing DNA microarrays. Credit: Science Museum / SSPL

A scientist analysing DNA microarrays. Credit: Science Museum / SSPL

So far this year we have hosted an installation at Imperial College London looking at the past, present and future of science; saw Her Majesty The Queen open the new building for the MRC Laboratory of Molecular Biology (51 years after opening the original); and revealed that antibiotics won the public vote in our Centenary Poll on the most important medical discovery of the past 100 years. We’ll be celebrating our official birthday on 20 June with our Centenary Open Week, which will see more than 60 public events taking place around the country.

Alexander Fleming discovered the antibiotic penicillin in 1929. Antibiotics were voted as the top invention in the MRC's Centenary Poll. Credit: Science Museum / SSPL

Alexander Fleming discovered the antibiotic penicillin in 1929. Antibiotics were voted as the top invention in the MRC’s Centenary Poll. Credit: Science Museum / SSPL

To launch Open Week we are offering a ‘teaser’ of MRC research by joining forces with the Science Museum to host The Life Game – a free festival taking place this weekend. Visitors will be able to enter Life and take their character (pal) on a journey through the years talking to our scientists, taking chances and making choices as they progress through the festival, creating the story of a long and healthy life for their character.

Visitors will be able to meet scientists to find out about how friends and family can affect health; ground-breaking research on the brain; the impact of living in different social and physical environments; antibiotic resistance; the allergens that can be found by exploring inside a giant nose and how a disease outbreak can spread. People can also gain an insight into how MRC research is helping to improve the lives of transplant patients, and find out how they compare to other visitors in our health tests.

To celebrate the centenary of the Medical Research Council, visitors at the Science Museum were given the chance to create a pal and take them through a unique life journey. If you would like to see all the different pals created during the The Life Game, then please click here.