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gaming

On 11 May 1997 – more than 25 years ago – a computer beat the world chess champion, Garry Kasparov. How has our world changed since then? And what does it mean when computers win against people?

To celebrate 40 years since the release of Pac-Man, Head of Commercial Experiences and gaming fan Mark Cutmore explores the story of the much-loved character and pop-culture icon.

As part of our mission to inspire the next generation of scientists, inventors and engineers the Science Museum Group have launched an exciting new online game, Total Darkness.

Meet Creoqode, the tech company that lets you build your very own game console and create the video games to go with it. We speak to them about the new 2048 console.